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STUDIO PROFILE

BEFFIO

Co-development game art studioPoznań, Poland

Since the beginning, our main goal was to help game creators build art that matters. Building and shipping worlds that players love — making games better, for everyone, including ourselves.

Tom Lassota

Tom Lassota

FOUNDER & CREATIVE DIRECTOR

The Beffio crew — studio life in Poznań

ACHIEVEMENTS UNLOCKED

40+

Team members

20+

Years of experience

100+

Projects delivered

2013

Founded — Poznań, PL

Studio leadership

The people you'll actually talk to

Tom Lassota

Tom Lassota

STUDIO HEAD

The original father of Beffio. An artist at heart, a technology geek by education with more than 15 years of experience as an Art & Creative Director. Awarded multiple times for outstanding quality and innovative approach of the products his teams deliver. Tom is always on the lookout for new talent, groundbreaking solutions, and ideas that matter.

Maria Gola

Maria Gola

COO

A natural-born leader with 22 years working experience in the creative field, incl. the likes of Saatchi & Saatchi, P&G, Coty & more. Repeatedly recognized for planning, business, design & organizational talents, Maria lead her teams to professional excellence and multiple international awards (incl. Gold Effie & Cannes Lions). Her multidisciplinary approach makes her a perfect fit for Beffio's strategic and production needs.

Lucas Hoffmann

Lucas Hoffmann

CTO

Technical artist par excellence, with more than 16 years of experience at managing teams — among many others, lead our team to work on projects with MIT & NASA. Author of popular tools, awarded many times globally for his projects. Lucas is the brain behind Beffio's vast technical expertise, making sure the blend between art and technology is always executed seamlessly.

Julen García Calvo

Julen García Calvo

LEAD TECHNICAL ARTIST

Lead Technical Artist with 10+ years across environment, level and technical art. Shipped work spans Fortnite Creative for Epic Games, Lords of the Fallen and Crime Boss. Julen turns art-direction intent into engine-ready systems — the bridge between the look and the frame rate.

Studio life

Poznań HQ, retreats and reviews — captured between deadlines

Art review around the tableCompany retreat — beffio hoodiesSketching at the standing deskReviewing shots at the monitorSketch handoff on paperThe Poznań studioStudio library cornerEnvironment work in progress

Featured by

Beffio was featured by many players from the market

Awards

Award-winning, top-notch art combined with a strong background in technology

The Hunt

Unity Awards 2018 — Best Artistic Content

View project

UI Builder

Unity Awards 2017 — Best Artistic Tool

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Stylizer

Unity Awards 2017 — Best Unity3D Engine Project

View project

Patch notes

Seventeen years of releases, no rollbacks

  1. v2026.7

    Current build

    Open for briefs. Co-development slots booking for Q4 2026.

  2. v2024.2

    UEFN flagship

    The Desert Empire ships as a persistent Fortnite metropolis. Cinematic screenshots, mobile frame rates.

  3. v2022.3

    Machine-eye content

    USD-native simulation environments for NVIDIA Isaac — game art applied where the audience is a neural network.

  4. v2021.1

    The Medium ships

    Environment co-development on Bloober Team's dual-reality horror. Press singles out the art direction.

  5. v2018.0

    Unity Awards — Winner

    The Hunt takes the Unity Awards 2018. Cyberpunk alley, zero excuses.

  6. v2014.2

    Asset systems era

    Modular environment kits ship to the Unity Asset Store — thousands of projects start building on Beffio worlds.

  7. v2013.1

    Studio founded

    Beffio boots up in Poznań, Poland. First commit: a promise to finish like artists, think like engineers.

Shipped with

Marques and studios that trusted the save file

Epic Games
Squanch Games
Exergy Games
Bloober Team
NVIDIA
Tencent
MIT
Wizard Games
VA Corp.

OPEN FOR BRIEFS — BOOKING Q4 2026

Ready Player Two?

Co-op mode is how we work — senior artists embedded in your team, shipping at your bar. Send the brief; we reply within 48 hours.