STUDIO PROFILE
BEFFIO
Co-development game art studio — Poznań, Poland
Since the beginning, our main goal was to help game creators build art that matters. Building and shipping worlds that players love — making games better, for everyone, including ourselves.
Tom Lassota
FOUNDER & CREATIVE DIRECTOR

ACHIEVEMENTS UNLOCKED
40+
Team members
20+
Years of experience
100+
Projects delivered
2013
Founded — Poznań, PL
Studio leadership
The people you'll actually talk to

Tom Lassota
STUDIO HEAD
The original father of Beffio. An artist at heart, a technology geek by education with more than 15 years of experience as an Art & Creative Director. Awarded multiple times for outstanding quality and innovative approach of the products his teams deliver. Tom is always on the lookout for new talent, groundbreaking solutions, and ideas that matter.

Maria Gola
COO
A natural-born leader with 22 years working experience in the creative field, incl. the likes of Saatchi & Saatchi, P&G, Coty & more. Repeatedly recognized for planning, business, design & organizational talents, Maria lead her teams to professional excellence and multiple international awards (incl. Gold Effie & Cannes Lions). Her multidisciplinary approach makes her a perfect fit for Beffio's strategic and production needs.

Lucas Hoffmann
CTO
Technical artist par excellence, with more than 16 years of experience at managing teams — among many others, lead our team to work on projects with MIT & NASA. Author of popular tools, awarded many times globally for his projects. Lucas is the brain behind Beffio's vast technical expertise, making sure the blend between art and technology is always executed seamlessly.

Julen García Calvo
LEAD TECHNICAL ARTIST
Lead Technical Artist with 10+ years across environment, level and technical art. Shipped work spans Fortnite Creative for Epic Games, Lords of the Fallen and Crime Boss. Julen turns art-direction intent into engine-ready systems — the bridge between the look and the frame rate.
Studio life
Poznań HQ, retreats and reviews — captured between deadlines








Featured by
Beffio was featured by many players from the market
MAR 2021Carolina Herrera WebGL Video Game Experience — promotion of the new fragrance line 212 Heroes
DEC 2020IdN Magazine [Volume 26 No. 4] — a cover & an inside feature on beffio studio
JUL 2020Facebook Research — in “Neural Supersampling for Real-time Rendering”
MAR 2020Nike at LA Air Max Day — premiering the new FlyEase shoes
MAY 2020NVIDIA by Jensen Huang — in his keynote speech at GPU Technology Conference (GTC)
NOV 2019Adobe at their 3D & AR Booth — at LA Adobe Max Conference
SEP 2015Google Advanced Technology and Projects — in the testing of Project Tango augmented reality platformAwards
Award-winning, top-notch art combined with a strong background in technology



Patch notes
Seventeen years of releases, no rollbacks
- v2026.7
Current build
Open for briefs. Co-development slots booking for Q4 2026.
- v2024.2
UEFN flagship
The Desert Empire ships as a persistent Fortnite metropolis. Cinematic screenshots, mobile frame rates.
- v2022.3
Machine-eye content
USD-native simulation environments for NVIDIA Isaac — game art applied where the audience is a neural network.
- v2021.1
The Medium ships
Environment co-development on Bloober Team's dual-reality horror. Press singles out the art direction.
- v2018.0
Unity Awards — Winner
The Hunt takes the Unity Awards 2018. Cyberpunk alley, zero excuses.
- v2014.2
Asset systems era
Modular environment kits ship to the Unity Asset Store — thousands of projects start building on Beffio worlds.
- v2013.1
Studio founded
Beffio boots up in Poznań, Poland. First commit: a promise to finish like artists, think like engineers.
Shipped with
Marques and studios that trusted the save file









OPEN FOR BRIEFS — BOOKING Q4 2026
Ready Player Two?
Co-op mode is how we work — senior artists embedded in your team, shipping at your bar. Send the brief; we reply within 48 hours.