Real Time 3D Assets by beffio studio
Game Assets Development

— ISAAC Procedural 3D Factory

collection-61f160321eba76773896094d

NVIDIA — REAL-TIME
3D ENVIRONMENT

We had the pleasure to work on one of the most iconic projects
for Nvidia that was presented by Jensen Huang CEO of Nvidia
at GTC in San Franciso, USA.

 

Client
Nvidia


Product
Real-Time 3D Environment

Achievements
Presented by Jensen Huan CEO of Nvidia at GTC
05.2020


Featured on
NVIDIA.COM


Technology
Blender, Autodesk Maya, Unity3D (HDRP, DXR), Subtance Painter


Services
3D Art, Animations, Performance Optimization, Lightmapping, LOD’s, Modular Levels Creation


Status
Released

 

Nvidia — real-time 3D Environment for AI Simulation presented at GTC.

We had the pleasure to work on one of the most iconic projects for Nvidia. The task was to create a realistic environment for Linux workstations. The main purpose of the project was to teach robots new algorithms to increase their efficiency of them using Isaac Nvidia technology & our environment. Later on, implement those algorithms inside one of the BMW German factories in real life. Projects, in the end, were fully procedural and modular running at 60fps 4k for a simulation. The project was presented by Nvidia CEO Jensen Huang at the GTC conference (GPU Technology Conference) in San Jose, California, USA. showing the capabilities of RTX technology that was used inside that project. All of the objects are fully dynamic.